Software meets Hardware
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About

The aim is to envision product concepts, as well as through an analytical approach to how present and future scenarios might affect service and products in question.

 
 

Rebekka Quiroz Wiberg

An award-winning designer with over 15 years experience as a designer. Specializing in co-design with interdisciplinary teams, delivering world-class user experience and architectural systems for million of users.   

An acute understanding of the intersection between interaction and industrial design helps ensure quality for users, positively impacting people’s every day life. 

My belief is by balancing both product and strategic decisions, you allow UX teams to deliver on high impactful and loved product experiences. 

 
 

 

Education

2017 - 2020 | Umeå Institute of Design| Bachelor in Industrial Design | Umeå

2012 - 2014 | HYPER ISLAND | Digital Media, High Education Diploma |Stockholm

 

Experience

2025 - present | Meta Reality Labs | Lead Product Designer | London

2022 - 2024 | Meta Reality Labs | Senior Product Designer | London

2020 - 2021 | Meta | Product Designer | London

Freelance, User Experience Designer | Aug 2019 - Oct 2020 

2015 - 2018 | EY Doberman | User Experience Designer | Stockholm

2014 - 2015 | Designit | User Interface Designer | Stockholm

2014 | North Kingdom | Digital Design Intern  | Los Angeles

2013 | Tool of North America | Digital Design Intern | Los Angeles

2010 | Halvarsson & Havarson | Print designer | Stockholm

 

Honors

2021 | Interaction Awards (IXDA) Best in Show - Winner

2020 |  iF Design Talent Award - Winner

2020 |  Global Grad Show - Finalist

2020 |  Ung Svenska Form - Winner

2019 |  MSF SIU Hackathon - Winner

2015 | NASA & Future Engineers | NASA.gov - Publication

2015 | NASA & Future Engineers | The Washington Post - Publication

2013 | Where Is The Light | Houston Press - Publication

2013 | Where Is The Light | Fubiz - Publication

 

Speaker & jury

2025 |Jury member - Judging in the category “talent” and “startups” award | DDX Awards

Nov 2024 | Speaker - Integrity in Mixed Reality - META | DDX Conference in London

Apr 2017 | Guest Teacher|Beckmans School of Design

Nov 2015 | UX Lecture | Prata! Svenska Tecknare

Feb 2016 | UX Lecture| Södertörns University

 

Programs

Adobe programs | Illustrator, Photoshop, Indesign, Premiere Pro, After Effects

UI/UX programs | Sketch, Figma, Principle, Marvel, Invision, Proton

CAD programs | Solid Works, Rhino, Fusion 360, Cinema 4D, KeyShot

 

Language

Swedish| Native language

English| Fluently spoken and written 

Spanish| Fluently spoken and written

 

Prototyping

Prototyping | High fidelity digital prototyping and Rapid low-fi prototyping. Simple processing and arduino skills.

 

Fabrication

Machining | Woodwork, Metal lathe, Laser cutting, CNC-milling, Milling cutter (Roland) and 3D printing.

Other | Spray painting, Solder, Sewing, Printmaking, and Linocutting.

 

Research

Interviews | Performed over 100 interviews and tests for clients. Conducted research interviews and observations to learn user behaviors and interactions.

Co-creating workshop | Organized and led more than 50 workshops for clients and internal use to create impact.

Analytics |Analyzing interview insights and data to present in an easy-to-understand format for stakeholders and clients. Advancing product decisions.

 
 
 

 
 
“Rebekka is a hybrid creative with insights and skills in design, technology and user experience. This makes her very capable of taking on a multitude of assignments of various kinds.”
— Daniel Ilic, Global Creative Director at Meta
 
 
 
 

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