Rebekka Quiroz Wiberg
An award-winning designer with over 15 years experience as a designer. Specializing in co-design with interdisciplinary teams, delivering world-class user experience and architectural systems for million of users.
An acute understanding of the intersection between interaction and industrial design helps ensure quality for users, positively impacting people’s every day life.
My belief is by balancing both product and strategic decisions, you allow UX teams to deliver on high impactful and loved product experiences.
Education
2017 - 2020 | Umeå Institute of Design| Bachelor in Industrial Design | Umeå
2012 - 2014 | HYPER ISLAND | Digital Media, High Education Diploma |Stockholm
Experience
2025 - present | Meta Reality Labs | Lead Product Designer | London
2022 - 2024 | Meta Reality Labs | Senior Product Designer | London
2020 - 2021 | Meta | Product Designer | London
Freelance, User Experience Designer | Aug 2019 - Oct 2020
2015 - 2018 | EY Doberman | User Experience Designer | Stockholm
2014 - 2015 | Designit | User Interface Designer | Stockholm
2014 | North Kingdom | Digital Design Intern | Los Angeles
2013 | Tool of North America | Digital Design Intern | Los Angeles
2010 | Halvarsson & Havarson | Print designer | Stockholm
Honors
2021 | Interaction Awards (IXDA) Best in Show - Winner
2020 | iF Design Talent Award - Winner
2020 | Global Grad Show - Finalist
2020 | Ung Svenska Form - Winner
2019 | MSF SIU Hackathon - Winner
2015 | NASA & Future Engineers | NASA.gov - Publication
2015 | NASA & Future Engineers | The Washington Post - Publication
2013 | Where Is The Light | Houston Press - Publication
2013 | Where Is The Light | Fubiz - Publication
Speaker & jury
2025 |Jury member - Judging in the category “talent” and “startups” award | DDX Awards
Nov 2024 | Speaker - Integrity in Mixed Reality - META | DDX Conference in London
Apr 2017 | Guest Teacher|Beckmans School of Design
Nov 2015 | UX Lecture | Prata! Svenska Tecknare
Feb 2016 | UX Lecture| Södertörns University
Programs
Adobe programs | Illustrator, Photoshop, Indesign, Premiere Pro, After Effects
UI/UX programs | Sketch, Figma, Principle, Marvel, Invision, Proton
CAD programs | Solid Works, Rhino, Fusion 360, Cinema 4D, KeyShot
Language
Swedish| Native language
English| Fluently spoken and written
Spanish| Fluently spoken and written
Prototyping
Prototyping | High fidelity digital prototyping and Rapid low-fi prototyping. Simple processing and arduino skills.
Fabrication
Machining | Woodwork, Metal lathe, Laser cutting, CNC-milling, Milling cutter (Roland) and 3D printing.
Other | Spray painting, Solder, Sewing, Printmaking, and Linocutting.
Research
Interviews | Performed over 100 interviews and tests for clients. Conducted research interviews and observations to learn user behaviors and interactions.
Co-creating workshop | Organized and led more than 50 workshops for clients and internal use to create impact.
Analytics |Analyzing interview insights and data to present in an easy-to-understand format for stakeholders and clients. Advancing product decisions.
““Rebekka is a hybrid creative with insights and skills in design, technology and user experience. This makes her very capable of taking on a multitude of assignments of various kinds.” ”
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